Match Play
- Match play is a "head to head"
game between either individuals or teams on a hole-by hole basis.
- It does not matter by how much competitors
wins or lose a given hole.
- Holes that are tied are said to be "halved"
or "no blood" (as in no blood was drawn in the fight).
- The individual or team that wins the most
holes, wins the match.
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Best Ball
- 2 players on each team - Can be played as match play (per hole)
or medal play (total score)
- Only the lowest ball of each team, per
hole, is counted.
- This game can be used with multiple foursomes
or in a tournament setting using full handicaps.
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Low Ball/High Ball
- 2 players on each team - match play
- compare the low score from each team for
1 point
- compare the high score from each team
for 1 point
- Variation: 2 points for high ball
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Low Ball/Combined Score - 2 players on each team - match play
- compare the low score from each team for
1 point
- compare the total score from each team
for 1 point
- Variation: 2 points for high ball
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Nassau
- With Nassau play there are 3 "matches" that can actually
be won or lost.
- One match is for the front nine
- One is for the back nine
- One for the the whole 18 hole round
- At the end of each nine holes, competitors
compare their scores with the player with the greater number
of holes winning
- Ties are often broken when the 18 hole
match is compared.
- A common addition to Nassau play is an
adjustment to the points lost after the front nine.
- The thinking here is to adjust for a player(s)
bad front nine and keep that player or team in the game.
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Rabbits
- Rabbits divide the match into six 3 hole mini-matches.
Played with two, three or four players
or as 2 two player teams
- The player with the lowest net score wins
the hole (2 man teams compare total net strokes).
- The player(s) who wins the first hole
in the set of three "takes the rabbit out"
- The opponent must win the next hole in
the set in order to "put the rabbit back".
- Any time a player(s) wins two of the three
holes (or wins one and ties the other two) that player(s) wins
a rabbit.
- If a player(s) loses two holes with one
remaining to be played that competitor can call for a press.
- If the player(s) up two holes to none
win the third hole during a press they win an additional rabbit.
If the press player(s) win the hole the next three hole match
is played for a rabbit plus any additional rabbits carried over
in this way.
- At the end of the round each player(s)
pays one unit for each rabbit lost.
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Scotch
- Two player teams compete for 5 available points per hole.
- low ball = 2 points
- low total = 1 point
- closet to pin in regulation = 1
point
- natural birdie = 1 point
- If either team wins all 5 points the points
are doubled to 10. No points are awarded for any catagory ending
in a tie.
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Six Points
- This game is for threesomes, who are playing for 6 points per
hole.
- win the hole = 4 points
- 2nd place = 2 points
- last place = 0 points
- 2 tie for 1st = 3 points each
- last place = 0 points
- 3 tie for 1st = 2 points each
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Spinners
- 2 person teams where the low ball of each
team is given a value in the "tens" column
- and the high in the "ones" column
(i.e. where the low ball is a 4 and the high ball is a 6 that
teams score would be a 46).
- Team A's score is then compared with their
oppents score and the difference is the number of points won
or lost on that hole.
- For example team A shoots a 4 and a 6
for 46 and team B shoots a 5 and an 8 for 58, so team be wins
12 points (58-46=12).
- When a team has a par and the opponent
does not the losing teams score is "spun" meaning the
high score is in the "tens" column and the low is in
the "ones".
- So in our example the losing teams 58
is spun into a 85 which is then subtracted from the 46 for a
loss of 39 points (85-46=39).
- If the winning team records a birdie the
amount is doubled;
- if the winning team records a birdie and
the losing team does not have a par the scores are first spun
and then doubled (Ouch!).
- If you play for a nickel a point you can
lose $10 or more if your oppenent is hot and you are not, so
be sure to set the price per points at something you are farmliular
with winning or losing.
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Stableford
- Competitors use full handicaps and win points for their net
score on each hole.
- eagle = 5 points
- birdie = 3 points
- par = 1 point
- bogey = -1 point
Modified Stableford - A common format for amateurs is to shift the
points earned into a more human range and award more points for
good holes.
- eagle = 8 points
- birdie = 4 points
- par = 2 points
- bogey = 1 point
- double bogey = 0 points
- triple bogey = -1 point
- quadruple bogey = -2 points
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Wolf
- During the round, each player will take
his or her turn being "the Wolf"
- The Wolf chooses a partner after watching
everyone tee off and then a low-ball format is played for that
hole where the wolf and his or her partner play against the remaining
two Golfers.
- The Wolf may elect to play without a partner
by crying "Lone Wolf" and play against everyone using
low ball only.
Wolf Scoring:
Wolf Team vs. Opposing Team
- The "Wolf" team can receive
1 point for winning low ball & 1 point for winnings low net
total.
- The opposing team can receive 2 points
for winning low ball & 2 points for low net total
Lone Wolf vs. Opposing Team
- The "Lone Wolf" can receive
4 points for winning low ball.
- The opposing team will receive 4 points
each if any team members beat the "Lone Wolf" for low
ball.
Common Wolf Variations:
- 1. the Wolf must pick or decline each
potential partner immediately after that Golfer has tee off.
- 2. The Golfer chosen by the Wolf as his
or her partner may reject the partnership and call Lone Wolf.
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